![]() The weapon choice makes melee a little more interesting, varying from unarmed to fire-axes to severed limbs. Melee, which is third person only, is often aggravating since other vampires are fast - making them hard to hit with no lock-on. The combat system in VTM isn’t perfect, but it works. The lower your blood count and humanity, the more likely you are to ‘frenzy’, becoming extremely strong but uncontrollable. ![]() ![]() If you break the masquerade five times, you lose. The more you disobey the masquerade, the more other vampires and witch-hunters will try to assassinate you. Using powers will lower your blood meter, which acts like mana your humanity count tells you how in touch you are with your human side, and the masquerade bar tells you how many violations you’ve committed. During the game the player has a health bar, which regenerates over time, a blood meter, displaying the amount of blood in your body, a humanity count, and a masquerade bar. At first the city is quite overwhelming, but you quickly adjust to your new body. After your sire is punished, you are turned loose on the city with the task of proving yourself to the vampire prince LaCroix, who controls the city. They bring you in front of a vampire council it seems that your ‘sire’, the vampire who turned you into a vampire, did not ask for permission to create you. ![]() The game opens with you getting 'embraced', when suddenly three vampires barge into the room, taking you and your partner hostage. ![]()
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